FigBloxUIFigma to Roblox UI in seconds.

Keep your layer names, reuse duplicate images, and import supported UI as editable Roblox instances without rebuilding it by hand.

Get the Studio plugin Read the setup guide See what is new in v63

A real Send from Figma to Roblox Studio UI by ang3lzUI

The biggest update since launch.

  • Preserve layers. Artwork arrives as editable objects, not one flat picture.
  • Separate. Panels, cards and lists stay editable, while decoration that belongs together arrives as one image.
  • Image owner. Upload to your own account or to one of your Roblox Groups.
  • Up to 1,000 images per Send. Copies of the same image count once.
  • Structure tab with Fix. See the tree first, and fix an oversized scroll area in a click.
  • Keep Both, again and again. Every import can land beside the last one.
01

Select your frame

Open FigBloxUI in Figma and select the frame you want to export.

02

Choose a mode

Send directly with Live, hand off Code, or download a ZIP without Roblox login.

03

Import in Studio

Use the Studio plugin to import, inspect the UI tree, and continue editing.

Three ways to ship

Live, Code or ZIP. Pick what fits today, switch any time.

Same conversion, three deliveries. Send straight into Studio while you iterate, hand a code to a teammate, or export a ZIP with no Roblox login at all.

Most used

Live

Press Send, and the UI appears in Studio within seconds. Images uploaded, layout in place.

  1. Select a frame in Figma
  2. Click Send to Roblox
  3. Keep editing in Studio
NeedsRoblox sign-inStudio plugin connected
For teams

Code

Copy one block of code with the image ids already inside. Anyone on the team pastes it into their Studio.

  1. Export and Copy Code
  2. Paste it in the Studio plugin
  3. The tree builds itself, images mapped
NeedsRoblox sign-in for uploadsStudio not required at export
No login

ZIP

Download the UI and every image as files. Made for commissions and hand-offs where you never sign in.

  1. Export a ZIP, no account needed
  2. Upload the images with Asset Manager
  3. Paste the code, press Scan, import
NeedsNothing to sign in toStudio plugin for the import
Speed

Press Send. It’s already in Studio.

Three real takes of the same HUD, timed from the first click. Live reached Roblox Studio in 16.3 seconds. Code, copied and pasted into the Studio plugin, took 22.0 seconds. The manual ZIP route, uploading 25 images through Asset Manager, took 77.3 seconds.

Timers show real time. Live and Code were re-sends, so their images were already on Roblox. UI by ang3lzUI
Built for iteration

Edit and re-import.

Choose your sizing mode, reuse uploaded images, and decide how matching UI should update in Studio.

Fidelity

Offset and Scaled output

Choose pixel-accurate WYSIWYG placement or responsive sizing. Nested rotation, clipping, opacity, spacing, and text bounds remain aligned.

Native tree

Roblox instances you can edit

Auto Layout, Grid, Wrap, RichText, UIStroke, gradients, corners, UIShadow, ScreenGui, and SurfaceGui stay in the workflow.

Images

Deduplication and clean image edges

Reuse matching image data, map assets into Studio, and let Clean image edges keep transparent edges free of dark halos.

Safe import

Replace, keep both, or merge

Resolve same-name ScreenGui imports before anything changes, or update matching nodes while unrelated Studio work stays in place.

Compare

The same work, measured two ways.

What a hand rebuild costs, and where FigBloxUI sits next to the other ways of moving Figma UI into Roblox.

By hand vs FigBloxUI

What each step costs when you rebuild a design in Studio yourself.

By hand vs FigBloxUI
Task By hand FigBloxUI
Simple UI (a few buttons)~2 hoursOne click
Complex UI (187 instances)Half a day or moreUnder a minute
Upload 68 imagesExport, upload, paste ID × 68Automatic
Scale & position elementsCalculate UDim2 by handPixel-perfect conversion
Update after design changesRebuild almost everythingClick Send again
Edit artwork after importRe-export the whole picturePreserve layers keeps everything Roblox can draw editable
Blend modes (Overlay, Multiply…)No match in Roblox; repaint the artColors match Figma
Clip art to rounded shapesRebuild each clip by handClipped for you, still editable in Separate and Preserve layers
How we compare with other plugins

Where FigBloxUI sits next to the other ways of moving Figma UI into Roblox.

How we compare
Feature Others FigBloxUI
Auto image uploadSome upload for you, others need Asset ManagerZero steps
One-click to StudioExport, copy, or pasteClick Send, done
Instant in StudioSome, via a paste codeYes
UIGradientVariesYes
UICorner / UIStrokeVariesYes
Native UI shadows & cornersFlattened or manualNative where supported; content glows use images
Keep artwork layers editableFlattened, or a tag per layer to keep it nativePick Automatic, Separate or Preserve layers; add tags only if you want to
Blend modes (Overlay, Multiply…)VariesColors match Figma
Group-owned imagesPersonal account, or upload by handPersonal or Roblox Group
Rich TextSomeYes
Smart button detectionManual or noneAutomatic
Images per SendOften capped at 15 to 30Up to 1,000
Pre-send checksManual or noneStructure tab with Fix
PriceFree to $12.99 a month$5 a month
Sound familiar?

Why people go looking for this.

Quotes Roblox developers posted on the DevForum about moving UI across from Figma.

"Importing UI from Figma to Roblox takes FOREVER. It's been really tedious... I have a million frames left."

"You're always going to do manual work to adjust fonts, colors, scaling, and aspect ratios after import."

"The UI is blurry when I imported it using ImageLabel... it stretches when I try to fit it."

"Exporting individual elements isn't only time consuming, quality gets lost on bigger elements due to the 1024x1024 resolution limit."

"It is currently too hard, frustrating, and time-consuming to import 2D objects from e.g. Figma to Roblox."

"All the precious calculated distances are wrong, the UI elements have different heights... you spend more time fixing than designing."

Share a real test case.

If you want to showcase your Roblox UI and let us use it to test FigBloxUI exports, DM us on Discord.

Pricing

Test it on real UI first.

Install both plugins and run a real Figma frame through the workflow. Subscribe only when it fits your pipeline.

Free for 14 days.
No credit card required for the trial.
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$5/month
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Everything you get

The good stuff, in one look.

Convert

  • Preserve layers NewKeep more Figma layers and containers separate with their names. Unsupported looks and some decoration use images.
  • Separate NewPanels, cards and lists stay editable with your Figma names; each piece of artwork gets its own image, and decoration that only looks right together arrives as one.
  • Native shadows and cornersSupported shadows and corners stay editable; content glows use images that do not follow edits.
  • Rich Text, UIStroke, gradientsMixed fonts, borders and fills arrive as real properties.
  • Offset or ScaledPixel-exact, or responsive with the aspect ratio kept.
  • ScreenGui or SurfaceGuiOn the screen, or on a Part in the world.

Images

  • Up to 1,000 images per Send NewUploaded for you; copies of the same image count once.
  • Image owner NewYour account or a Roblox Group, so team assets stay with the game.
  • Smart dedupOne upload shared by every element that uses it.
  • Clean image edgesNo dark halos on rounded corners and soft edges.
  • Gallery, scan and dragAuto-scan on paste, drag images between rows, replace and undo.

Check and iterate

  • Structure tabSee the exact tree before you send, with Fix for oversized scroll areas.
  • Keep Both, Replace or CancelSame-name imports never surprise you; a second Keep Both adds another copy.
  • History tabReload a recent Code or ZIP import in one click.
  • Hover and pin highlightSee where each image is used in the tree.
  • Report bugSend the layer structure straight to us from the plugin.

Deliver

  • LiveStraight into the connected Studio, in seconds.
  • CodeOne block to paste, image ids included, for the whole team.
  • ZIPFiles only, no Roblox login, made for commissions.
  • Convert both waysScreenGui to SurfaceGui and back, in Studio.
  • _gray suffixTintable icons that recolor in Studio.