Select your frame
Open FigBloxUI in Figma and select the frame you want to export.
Keep your layer names, reuse duplicate images, and import supported UI as editable Roblox instances without rebuilding it by hand.
Get the Studio plugin Read the setup guide See what is new in v63
Open FigBloxUI in Figma and select the frame you want to export.
Send directly with Live, hand off Code, or download a ZIP without Roblox login.
Use the Studio plugin to import, inspect the UI tree, and continue editing.
Same conversion, three deliveries. Send straight into Studio while you iterate, hand a code to a teammate, or export a ZIP with no Roblox login at all.
Press Send, and the UI appears in Studio within seconds. Images uploaded, layout in place.
Copy one block of code with the image ids already inside. Anyone on the team pastes it into their Studio.
Download the UI and every image as files. Made for commissions and hand-offs where you never sign in.
Three real takes of the same HUD, timed from the first click. Live reached Roblox Studio in 16.3 seconds. Code, copied and pasted into the Studio plugin, took 22.0 seconds. The manual ZIP route, uploading 25 images through Asset Manager, took 77.3 seconds.
Choose your sizing mode, reuse uploaded images, and decide how matching UI should update in Studio.
Choose pixel-accurate WYSIWYG placement or responsive sizing. Nested rotation, clipping, opacity, spacing, and text bounds remain aligned.
Auto Layout, Grid, Wrap, RichText, UIStroke, gradients, corners, UIShadow, ScreenGui, and SurfaceGui stay in the workflow.
Reuse matching image data, map assets into Studio, and let Clean image edges keep transparent edges free of dark halos.
Resolve same-name ScreenGui imports before anything changes, or update matching nodes while unrelated Studio work stays in place.
What a hand rebuild costs, and where FigBloxUI sits next to the other ways of moving Figma UI into Roblox.
What each step costs when you rebuild a design in Studio yourself.
| Task | By hand | FigBloxUI |
|---|---|---|
| Simple UI (a few buttons) | ~2 hours | One click |
| Complex UI (187 instances) | Half a day or more | Under a minute |
| Upload 68 images | Export, upload, paste ID × 68 | Automatic |
| Scale & position elements | Calculate UDim2 by hand | Pixel-perfect conversion |
| Update after design changes | Rebuild almost everything | Click Send again |
| Edit artwork after import | Re-export the whole picture | Preserve layers keeps everything Roblox can draw editable |
| Blend modes (Overlay, Multiply…) | No match in Roblox; repaint the art | Colors match Figma |
| Clip art to rounded shapes | Rebuild each clip by hand | Clipped for you, still editable in Separate and Preserve layers |
Where FigBloxUI sits next to the other ways of moving Figma UI into Roblox.
| Feature | Others | FigBloxUI |
|---|---|---|
| Auto image upload | Some upload for you, others need Asset Manager | Zero steps |
| One-click to Studio | Export, copy, or paste | Click Send, done |
| Instant in Studio | Some, via a paste code | Yes |
| UIGradient | Varies | Yes |
| UICorner / UIStroke | Varies | Yes |
| Native UI shadows & corners | Flattened or manual | Native where supported; content glows use images |
| Keep artwork layers editable | Flattened, or a tag per layer to keep it native | Pick Automatic, Separate or Preserve layers; add tags only if you want to |
| Blend modes (Overlay, Multiply…) | Varies | Colors match Figma |
| Group-owned images | Personal account, or upload by hand | Personal or Roblox Group |
| Rich Text | Some | Yes |
| Smart button detection | Manual or none | Automatic |
| Images per Send | Often capped at 15 to 30 | Up to 1,000 |
| Pre-send checks | Manual or none | Structure tab with Fix |
| Price | Free to $12.99 a month | $5 a month |
Quotes Roblox developers posted on the DevForum about moving UI across from Figma.
"Importing UI from Figma to Roblox takes FOREVER. It's been really tedious... I have a million frames left."
"You're always going to do manual work to adjust fonts, colors, scaling, and aspect ratios after import."
"The UI is blurry when I imported it using ImageLabel... it stretches when I try to fit it."
"Exporting individual elements isn't only time consuming, quality gets lost on bigger elements due to the 1024x1024 resolution limit."
"It is currently too hard, frustrating, and time-consuming to import 2D objects from e.g. Figma to Roblox."
"All the precious calculated distances are wrong, the UI elements have different heights... you spend more time fixing than designing."
If you want to showcase your Roblox UI and let us use it to test FigBloxUI exports, DM us on Discord.
Install both plugins and run a real Figma frame through the workflow. Subscribe only when it fits your pipeline.