Assign Bar
The Assign Bar lets you manually override what Roblox class FigBloxUI uses for each element.
Why Override?
FigBloxUI auto-detects classes, but sometimes you know better:
- A frame that should be a ScrollingFrame
- An image that should be an ImageButton (clickable)
- A group that should use CanvasGroup for group transparency
- An element you want to Exclude entirely
How to Use
- Select one or more elements in the preview
- Click the desired class in the Assign Bar
- The element gets a colored border and class tag showing the override
- The node’s name in Figma is also updated with a suffix (e.g.,
_ScrollingFrame)
Keyboard Shortcuts
| Key | Action |
|---|---|
1 | Frame |
2 | ImageButton |
3 | TextButton |
4 | TextBox |
5 | ScrollingFrame |
6 | ViewportFrame |
7 | CanvasGroup |
8 | Reset |
Delete | Reset to Auto |
Escape | Deselect all |
Ctrl/Cmd+A | Select all |
Reset
Click Reset (or press 8 / Delete) to remove the override and return to auto-detection.
Exclude
The Exclude class completely removes an element from the export. Use it for:
- Figma-only annotations
- Design system helper frames
- Background decorations you don’t want in Roblox